Příspěvek#3 » 03 bře 2016 13:56
Sorry for the english, but google translate would be even worse I guess.
I'm also for increasing the naphta amount needed to ~500 or 1000, but not more - this is supposed to be common weapon, but that's all. Increasing the skill needed to 100 will only mean 2-3 players will be plant them which is worse and not better. The damage is also OK, it's higher then the catapult, but you have to go and plant it on side.
The whole point is that as the game developers said many times building a wall doesn't mean near immunity to attackers/raider in absolutely any case. There will be enough options to destroy a wall or simply bypass it (ropes and ladders which are not yet implemented).
This is peaceful server and that's great, but as I said simple wall shouldn't be hard to overcome in anycase unless there is big resistance and we have JH 5 hours per week anyway. There are different building strategies against this charges, the ones who want to be save from them will have to do more then simply raise a wall and expect to be invulnerable.
At the same time the biggest problem with this charges is not that they can fast destroy part of the wall creating enterance point for the enemy. It's once the enemy is inside your base - on other server they can simply blow your monument, warehouses and your work is gone which is not the best thing to do. I would suggest that warehouses and production buildings can only be looted, but shouldn't be destroyed (like the monument now is forbidden).
I hope you got my point of view on the issue, I hope it's reasonable one.