[Jedna vec je prelozit neco z anglictiny, druha je znat mechaniku pouzitou ve hre. Jelikoz to druhe mi trochu jeste unika, muze byt v prekladu nejaka konina, pokud ji nekdo odhali a vi co tim chteli vyvojari rici, prosim, dejte vedet, opravime. Navic preklad nekterych notoricky znamych hernich vyrazu v anglictine muze byt kontraproduktivni, je i zachovan original, aby jste se dovtipili, co jsem timto ceskym novotvarem mel na mysli]
Hey everyone,
It has been some time since our last patch - some of you may have even started to believe the one or two doomsayers proclaiming that we’ve abandoned the development of LiF:YO for the sake of the MMO - yikes. We think the best way to prove them wrong is by taking action! So behold our latest patch!
- Tady rikaji, ze se na to nevybodli, ackoliv proroci konce sveta tvrdili, ze jo a jak na tom zamakali
Patch notes (ver. 1.1.2.1) + Rychla oprava opravy (1.1.2.2). Nejnovejsi verze (1.1.2.3) nema jeste poznamku o vydani, ale podle reakci na foru by mela nejspise opravovat problem s nestabilitou pripojeni k serverum, ci novy problem s nemoznosti povyseni monumentu na novejsi verzi, ale to jsou jen spekulace vypozorovane z fora.
New features and tweaks (Nove funkce a zmeny):
Implemented a physics model approximation for movable objects. You can no longer hang them in the air or place inside other objects or walls. Objects without collisions (decorations mostly) do not follow these rules and still can be hung in the air. Objects in destroyed buildings will still hang in the air. We will properly make fall/destruction of such objects in a next patch
- Pridana fyzika pro modely a jejich priblizeni. Jiz je nejde jen tak povesit do vzduchu, nebo umistit do jinych objektu nebo hradeb. Objekty jako dekorace a podobne predmety toto omezeni nemaji.
Objekty zustavajici po znicenych budovach muzou stale levitovat, Spravne spadnuti na zem, nebo zniceni objektu padem bude implementovano v dalsi oprave. - Poznatek z nove verze : Pokud mame umistene klady na sobe a prekryvaji se, nejdou presouvat, ale jdou zpracovat. Kdyz se kaci les a klady padnou na sebe, nejdou jiz odnest, pozor na to (problem pretrvava i ve verzi 1.1.2.3) Je-li umistovan objekt a nejde tam, je pokryty informativni cervenou barvou jako uppozorneni.
POZNAMKA: This current quickfix (1.1.2.2) is dedicated to the moveable objects self blocking problem, where you could insert one object into another, which resulted in both objects becoming blocked from movement.
- Oprava zaseknuti objektu jinym objektem a nemoznost je prenest, vyslo jako oprava 1.1.2.2 ale napr. pri kaceni stromu, kdy se klada objevi zasekla v klade, stejne prenest nejde, otestovano
Implemented new rolling wind feature (https://www.youtube.com/watch?v=Ra3tbjgIl_w) along with multiple groundcover (grass, rocks and crops) optimization
- Pridana nova funkce vlneni travy a jeji chovani na ruznych povrsich - viz video na youtube.
Every building now has siege damage resistance, depending on its type. Fortifications, for example, have higher resistance than civilian buildings
- Vsechny budovy maji nyni odolnost proti poskozeni oblehacimi zbranemi. Odolnost zavisi na typu budovy, napr. hradby jsou odolnejsi, nez treba drevene budovy.
Decreased all abilities progress multipliers (20/30/45/60 percent for 1/2/3/4 tier skills). Demolition skill rises faster now
- Snizen nasobitel postupu na vyssi uroven u vsech schopnosti (20/30/45/60 procent pro 1/2/3/4 uroven dovednosti). Dovednost demolice jde nyni trenovat rychleji.
Updated prices and weights of different objects
- Upravene ceny (tady je asi mysleno potrebne suroviny pro vyrobu) a vahy ruznych predmetu.
Clay has a lower height difference coefficient now. You will not be able to terraform steep terrain walls with clay no more
- U jilu je upraven koeficient rozdilu vysky od upati k vrcholu, nejde (bohuzel) jiz pouzit k vytvoreni strmeho svahu pod hradbami.
Tweaked repair kit prices and repair kits prices during repair process. Repair kit quality now affects repair process speed
- Upravena cena vyroby repairkitu (sady pro opravovani) a mnozstvi obnoveni zdravi budov, ktere obnovuje. Jeho kvalita ovlivnuje rychlost opravy.
Updated wheelbarrows and carts movement speeds accordingly
- Jelikoz ohlasovany patch, ktery mel umoznit zaprahnout zvirata za vozik neni (doufam, ze prozatim, vyvojari zverejnili (Bobik na steamu v diskuzi), ze maji problem se spojenim 3 ruznych veci - hrac, kun, vozik a ze neni tak jednoduche jak vypada), byla navysena rychlost tazeni voziku, trakaru postavou.
Reworked and optimized particles system for better quality and performance
- Prepracovan a optimalizovan system castic pro lepsi kvalitu a vykon (proste by to melo byt hezci a rychlejsi).
Herbal garden harvest decreased(40->10). Herbal garden progress no longer resets after server restart
- Snizen vynos zahradek na bilinky ze 40 na 10. Restart serveru by jiz nemel resetovat zahradku zpet na zacatek a mela by i pres to dorust sama, aniz by musela byt kazde rano znovu zasazena a cekalo se cely den, kdyz to vecer nekdo zapomnel sklidit
Beehives no longer collect honey from loosened soils (which have no grass or flowers)
- Vcely jiz nemohou sbirat med ze znecistenych ctverecku (takove, kde neroste trava nebo kytky).
POZNAMKA: Bees from beehives now collect honey from almost all types of grown up fields.
- Vcelky nyni muzou sbirat med z temer skoro vsech typu plne vyrostlych poli - oprava 1.1.2.2 (v diskuzi o oprave byla i dobra pripominka od hracu, ze by bylo dobre aby navezena puda hracem po case zarostla travou, uvidime co na to vyvojari)
Added new objects: Wooden wall square, Wooden wall defences, Wooden wall 45degL, Wooden wall 45degr, Walls with loopholes
- Pridany nove drevene hradby (diagonalni, se strilnami, ...) - Poznatek od Viliho - do tech strilen (snizeni v palisade) se da naskocit, odtud se da vyskocit na vrch hradby a lump je vevnitr, takze vypada to hezky, ale k prdu. Navic pozorovaci uhel obrance je dost maly, testovali jsme. Kone bohuzel stale hradby dokazou preletet.
Updated old objects: Wooden barbacan, Wooden gate, Wooden wall
- Upraveny objekty: Drevene steny, vrata...
Reworked terrain textures (more details)
- Prepracovany povrchy terenu. Proste je to hezci.
Added GM Robe (ID=1379)
- Pridana roba pro Pana Hry Ale co psali na steamu, tak je dost bugnuta a ti co ji vykouzlili, si uz moc nezahrali
Bug fixes (aneb jednu chybu jsme opravili, 3 nove vznikly):
Fixed antidote mechanics. It now properly removes poisons and provides poison immunity depending on poison and antidote magnitudes. Maximum poison duration is now 10 seconds
- Opraveno fungovani protijedu. Nyni by mel spravne lecit otraveni a poskytovat imunitu v zavislosti na rozsahu ucinku jedu a protijedu. Maximalni delka otravy je nyni 10 sekund.
Fixed bug with incorrect poison magnitude calculation while stacking them in inventory
- Opravena chyba kdy se spatne pocital rozsah ucinku jedu, pokudy byl stohovan v inventari.
Poled melee weapons now properly track shaft and blade hitting nodes simultaneously
- Tycove zbrane na blizko nyni spravne sleduji zasahove misto rukojeti a ostri zaroven (tady vazne nevim, co je tim presne mysleno v originale, takze je mozna preklad blbost)
Fixed melee weapons passing and damaging through walls
- Opravena chyba, kdy poskozeni zbranemi na blizko prochazelo skrze hradby
Fixed a bug, which allowed a player to change guild’s heraldry multiple times while in game
- Opravena chyba, kdy mohl hrac zmenit opakovane znak cechu dokud byl ve hre.
When leader of a guild changes, roles are set properly now both for new leader and old one
- Jakmile se zmeni vudce klanu, role noveho a stareho vudce jsou nyni nastaveny spravne.
Fixed sudden death while jumping on a gatehouse
- Opravena nahla smrt zpusobena skocenim na branu.
Piercing bolt and stopping power crossbow abilities can no longer be applied on the same bolt
- Scopnosti Propichujici sip a Zpomalujici sip u kusi nyni nemohou byt aplikovany na ten samy projektil.
Working tanning tubs and drying racks can now react properly on abilities
- Kozeluzne vany a stojany na suseni by nyni meli spravne reagovat v zavislosti na dovednostech (tady je nejspise myslen problem, ktery s vazanim lany kdy by melo byt mozno na urovni dovednosti 30, ale len sel namacet az na 60? Protoze dle hlaseni hracu oblibena vnitrni chyba serveru pri pokusu pouzit tyto nastroje pretrvava)
Abilities can now be interrupted by a successful shield bash
- Pouziti schopnosti muze byt nyni preruseno uspesnym zasahem stitem
Fixed arrows getting stuck in the water
- Opravena chyba, kdy se sipy zasekavaly ve vode
Fixed a couple of bugs, where tools would not lose their durability
- Opraveno nekolik chyb, kdy pouziti nastroju nezpusobovalo jejich poskozeni.
Soil and other terrain substances can now be properly dropped outside of inventory, ignoring other windows on HUD
- Puda a jine druhy terenu mohou byt nyni spravne polozeny na zem z inventare, ignorujice ostatni otevrene okna na obrazovce hrace
Fixed a server crash while blessing other player that disconnects during the process
- Opravena chyba, kdy padl server pri neosetrene vyjimce pouziti pozehnani na odhlasujiciho se hrace
Ctrl + H no longer resets font size settings in GUIs
- Klavesova zkratka Ctrl + H nyni jiz nevrati nastaveni velikosti pisma do vychoziho stavu v uzivatelskem rozhrani.
God’s mercy blessing will not be removed when logging back in after a disconnect
- Bozi pozehnani jiz nezmizi po opetovnem pripojeni k serveru po ztrate konektivity
Optimized video memory usage
- Optimalizovano vyuziti pameti graficke karty.
Fixed crash during client disconnect
- Opraven pad hry behem odpojovani
P.S. since we’ve had a large patch today, we’ve decided to move this week’s Devblog update to Monday!
- A protoze dnes vydali tento veliky "opravny" balicek, se kterym maji dost prace, aby opravili co napachali, bude tydenni hlaseni vyvojaru o hre odlozeno az na pondeli.