7. SRPNA - MICHAELGU
Greetings Adventurers! Our next major patch is about to go live - we’ll be shutting down official servers at 01:00 PDT, so be sure to get to safety and log out before then to reduce the risk of accidental data loss.
Important notice about this patch: We’ve identified a number of problem areas around The Sacred Path where players and creatures were getting stuck. We’ve done some work on the terrain in these areas, and it should make for a much better experience while traveling and building a home on The Sacred Path. Unfortunately, a side effect of these changes is that structures and items on the affected terrain may be damaged or destroyed when the patch goes live. For future patches, we’ll be implementing a system where we can cordon off areas targeted for terrain fixes. We apologize for the inconvenience.
Infernus Dragon Fire Breath Exploit - Temporary Fix: A tamed Infernus Dragon’s Fire Breath attack wasn’t properly interacting with House Seals and structures, allowing players to damage items and players through walls under a House Seal. This has turned out to be a fairly complex issue, so we’ve temporarily disabled the Infernus Dragon’s Fire Breath attack while we’re working on a permanent fix.
General Updates
Animation and Sound:
Weapons / Magic:
Wooden Bow - Improved animations.
Ghost Scythe - Added new sound effects to light and heavy attacks.
Horses - Added hit and footstep sound effects.
Characters:
Evades (crouch + movement direction) - Added a forward evade and improved animations for all evades.
Adjusted various female character animations.
Adjusted movement animations during character creation.
Balance:
General:
Slightly increased the time for rare resource nodes to respawn after being depleted.
NPCs:
City Guards - Increased base stats.
NPC health recovery speed increased.
Creatures:
Divine Creatures - Added spell damage resistance.
Boss Creatures - Increased health pool.
Infernus Dragon - Added spell damage resistance and fire damage immunity. Temporarily removed Flame Breath attack. Reduced respawn rate.
Frost Dragon - Added spell damage resistance and ice damage immunity. Reduced respawn rate.
Wyvern - Added spell damage resistance.
Elementals - Added elemental damage immunity based on the Elemental’s type (i.e. Fire Elementals are now immune to fire damage).
Ice Elemental - Added new water attack.
Water Elemental - Increased respawn rate.
Dark Fallen - Added dark damage immunity.
Ice Wolf - Added ice damage resistance.
Hellcat - Added fire damage resistance.
Bahamut - Added fire damage resistance.
Centaurs - Adjusted animations.
Wolf - Reduced the amount of Raw Meat obtained from harvesting a Wolf corpse.
Characters:
Friendly fire constitution damage reduced.
City Lords - Adjusted the amount of gold required to enforce punishments.
Equipment / Magic:
All Projectile Magic (Fireball, Frostbolt, Lightning, etc.) - Increased projectile max flight distance.
Wall of Lightning - No longer damages structures.
Small Spell Tower - Increased targeting range by 50%.
Iron Hammer - Heavy attack hit detection improved.
Iron Pick - Added a power attack (right-click).
Spear - Can now aim vertically, even if it looks a bit awkward for now.
All Armor Types - Adjusted physical and magic defense, and added spell resistance to be more in line with the armor tier, type, and weight.
New Content:
General:
Using certain items will now increase related Knowledge node experience.
UI:
Added Health and Mana bars when targeting creatures, NPCs, and other players.
Adjusted tooltips in the Knowledge interface.
Added icons above objects that can be interacted with.
Ice Chunk - Changed the item icon.
Server Selection UI - Now allows for longer server names.
Keybinds - Cleaned up the menu and removed unused actions.
Bug Fixes
General:
Resetting Potion - Using it will no longer reset your unlocked Schematics.
Wall of Lightning - Schema crafting requirements, damage tick frequency, and spell duration have all had their values corrected.
Spider Web - Players can now move immediately after casting.
Firestorm - Fixed damage against metal structures.
Fertilizer - Fixed a bug where fertilizer would disappear from a crop plot after a short period of time.
War Flag - Fixed a bug where, occasionally, after making a war declaration, the House that received the declaration would not be able to damage the declaring House’s structures.
Framework Triangle Foundation - Corrected HP values.
Stone and Iron Pickaxe and Axe - Improved hit detection, making it easier to gather from smaller resource nodes without needing to crouch.
War Declaration - Fixed incorrect War Declaration time, now persists through server restarts. Fixed an issue where one House was unable to attack another even after receiving a War Declaration.
Focusing Potion - Fixed a bug where it was uncraftable if learned after level 10.
Bedrolls - Can now be picked up after placing and will retain durability usage.
Parachute - Fixed a bug where players were still taking full fall damage even when using a Parachute.
Dragon Transports - Temporarily removed Estel and Ironfast’s Dragon Transports while the system is redesigned.
Wall Torch - Fixed a bug where Wall Torches would defy all logic and expand to dozens of times their original size when demolished.
NPCs:
Guards - Fixed a bug where Guards would occasionally spawn with only 1 HP. Can now actually look up and target / attack flying creatures.
NPC Vendors - Now respawn in their set location within their city after a set period of time after being killed.
The Sacred Path:
Adjusted terrain in a number of locations around The Sacred Path where characters and creatures were getting stuck. This patch is focused mainly on the area around Ironfast.
Fixed issues with floating foliage in a number of locations around The Sacred Path.
Creatures:
Fixed a bug where a character dismounting from certain creatures would allow them to clip through walls.
Longhorn, Hellcat, and Infernus Dragon - Fixed a bug where these creatures would move backwards when using their normal attack while riding them. Power attacks still have this issue, and will be fixed in a future patch.
Frost Dragon - Fixed a bug where Frost Dragons could be ridden without a saddle.
Light Elemental - Fixed a bug where Light Elementals could be equipped with a saddle.
Graphical:
Made adjustments to the Female Guard Armor and Male Traveler Suit models.
Note: we're aware that there are still some issues with the Quest system, and we appreciate your feedback thus far. We're working on those bugs and we'll have a fix out as soon as possible.